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Hex shards of fate wiki
Hex shards of fate wiki






hex shards of fate wiki

That's the only area where Hex surpassed MTG in my opinion. Hex's main advantage was the atmosphere of the game, it was more engaging/spooky/interesting than the atmosphere in MTG. A link to the scene I am referring to is here: Those cards remind me of Lt Commander Data in Star Trek Generations (the movie), when he stated that he just loves scanning for lifeforms, but he can't explain why he finds it so much fun. There was no card in Hex that felt so much fun to cast. Nothing beats the fun of casting Birds of Paradise on Turn 1, or Swords to Plowshares for one white mana, or Wrath of God for 4 mana. Why? Because Hex took MTG's main weakness (land/non-land RNG) and amplified the problem even further by creating coloured threshold "mana" and regular "mana", each type of shard which had to be put in the deck.Ħ. I didn't like the way coloured shards in Hex worked as a "threshold", rather than as mana which drains each turn. (Magic Online is also clunky, I'd accept that criticism. The UI in Hex felt cumbersome and "clunky" to me. Not a fan of 3 or 4 copies of the same card in a deck.Ĥ. I love singleton because I like lots of variety from game to game. MTG has more singleton formats (Brawl, Commander, Canadian Highlander). MTG has a paper equivalent which I play with friends (kitchen table only). Vastly larger due to 28 years of history.Ģ. There are so many reasons for my opinion, but the top 6 are:ġ. I definitely do not believe that Hex is better than MtG, and I don't think it's even close.








Hex shards of fate wiki